Designing for the user
These two projects were completed in Digital Arts Communication classes Interactive Images and User Experience Design for Mobile Applications. Through viewing the prototypes some of the important take-aways are thinking about how the user will interact with the content, ensuring an appropriate flow and the best experience for the desired use.
Best Practice Module (Tablet)
Through looking at colour and typography for Twenty Times Indie, a band wanting to release their first album Alternative Division, are interested in how their audience's mood will be affected. Aidan, the band's lead, would like to learn how mood is affected through colour and typography, and how he could apply this to future design projects. Using best practices, the module's aim is to have colour and typography shown in relation to the moods that the audience could interpret.
ClubFindr (Mobile App)
ClubFindr is a Mobile App prototype. The creation of this prototype took place in a Digital Arts Communication course on User Experience. The aim of ClubFindr is to match University of Waterloo students with clubs that align with their personal interests. The idea is that through an initial survey, the app would use a series of tags to pull in all of the clubs that fulfill the tags that the user selected. They would then be able to see additional information about the matched clubs.